Ticket #87 (closed enhancement: fixed)
Separate style pref for group chat
| Reported by: | durin42 | Owned by: | anybody |
|---|---|---|---|
| Milestone: | Adium 1.4 | Component: | Adium Core |
| Version: | 0.81 | Severity: | normal |
| Keywords: | WasOn1.5 | Cc: | |
| Patch Status: |
Description
It would be very nice to be able to have a separate WMV style preference for group chats, so that normal one on one chats were in, say, Mockie, and group chats were in Minimal.
I suggest this because being in a really busy group chat lags out my year-old iBook G4 when using Mockie or Eclipse, but not with Minimal.
Change History
comment:1 Changed 7 years ago by tick
- priority changed from normal to low
- Version set to 0.81
- Milestone set to Adium X 1.0
comment:2 Changed 6 years ago by tick
- Milestone changed from Adium X 1.1 to Adium X 1.5
- field_haspatch set to 0
comment:3 Changed 5 years ago by tick
- Keywords WasOn1.5 added
- Milestone changed from Adium X 1.5 to Good idea for "later"
As the group chat SoC 2007 project completed successfully, we no longer require a group chat milestone. As such, I'm going to move all of these over to Good Idea for "later". Process these normally, reassign as needed to the new 1.x milestones created last night.
comment:4 Changed 4 years ago by evands
- Status changed from new to closed
- Patch Status set to None
- Resolution set to fixed
- pending set to 0
- Milestone changed from Good idea for "later" to Adium X 1.3
David has implemented letting styles specify group chat stylesheets.
comment:5 Changed 4 years ago by mathuaerknedam
Here's the relevant commit. It works by adding the class 'groupchat' to the #Chat element.
comment:6 Changed 3 years ago by zacw
(In [26410]) Allow the user to specify preferences for group chats independently of those for regular chats. This includes styles, etc. There are now two separate preference groups, though the old one is renamed its value is still the same (i.e., old preferences carry over). The one for group chats, however, will begin fresh. Fixes #87.

